Veil Warden
Enter the Veil. Hunt the Shades. Survive.
Veil Warden is a free, turn-based tactical fantasy RPG where every decision matters.
Mysterious Veils have swallowed entire settlements, trapping their inhabitants outside normal reality. As a Warden, you must enter these dangerous places, hunt the Shades lurking within, and recover the Spirit Cores that sustain the Veils.
Choose your approach. Engage enemies with sword or pistol, use cover to escape pursuit, and carefully manage your limited Spirit. Every Shade behaves differently, and surviving one encounter doesn't guarantee you'll survive the next.
What awaits you
- Three Class I Veils, each with increasing difficulty.
- Tactical, turn-based combat featuring distinct Shade behaviors.
- Sword and pistol combat with different strengths and weaknesses.
- Spirit-based survival and limited supplies.
- A Guild Hall where you can purchase equipment and improve your Warden.
- Persistent progression between expeditions.
Can you clear the Veil and bring everyone home?
Free public playtest — Version 1.4.0
Veil Warden is currently in active development. The game is playable in desktop and mobile browsers, with additional content and balancing planned.
I'd love your feedback! Try clearing the Village Veil, then leave a comment telling me what you enjoyed, what confused you, and whether you'd play again.
Created by Stone Fox Games. AI-assisted programming and prototype content.
| Updated | 13 days ago |
| Published | 28 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Stonefoxgames |
| Genre | Role Playing |
| Tags | Exploration, Fantasy, Tactical, Turn-based, Turn-Based Combat |
| AI Disclosure | AI Assisted, Code, Text |

Comments
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Would be cool if the move menu was also the map, or just showed the same info as the map that way you can kind of have that overview while moving.
Also the clues are thematic but it would be nice if there were some interaction with them almost like little random events ranging from mildy helpful to potentially damaging. Maybe if its an obvious trap it could hurt you or maybe its a situation where there is some food sitting there and you just got lucky and your spirit could go up just a bit.
Thank you for the feed, on the movement especially!
The movement is looking fantastic now I think it makes the whole gamplay loop smoother now!
Thanks man! Try it now, I've changed quite a bit with this version.